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Mobile World Congress 2017

Date: 27 Feb – 2nd March 2016 Location: Barcelona, Spain We will be attending Mobile World Congress 2017, the world’s largest gathering for the mobile industry. Visit our stand to experience our latest...

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CES 2017

Date: 5-8 January 2017 Location: Las Vegas, NV, USA We will be attending CES 2017,  the world’s gathering place for all who thrive on the business of consumer technologies. At this year’s event, CES...

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VRX Conference and expo 2016

Date: 7-8 December 2016 Location: San Francisco, CA, USA We will be attending VRX 2016, an event bringing together the world’s leading VR content creators, commercial leaders and respected analysts...

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Virtual Realities: How graphics standards are solving the challenges of VR

Date: 30 November 2016 Location: London, UK We will be attending the next Khronos Group UK Chapter VR meetup. Come along to find out and discuss the challenges of rendering Virtual Reality content, and...

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Reality, Virtually, Hackathon!

Date: 7 October 2016 Location: MIT Media Lab, Cambridge, Massachusetts, USA ARM will be attending Reality, Virtually, Hackathon! , a Virtual and Augmented Reality hackathon in which participants from...

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Unity

Over 50% of developers use Unity® software to create games and applications across multiple platforms. From large publishers to indie studios, students and hobbyists,  Unity boasts a thriving...

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Virtual Reality

Mobile Virtual Reality requires high performance and efficiency from a GPU for the highest quality experience. ARM Mali™ GPUs are leading the way, powering devices from the mobile phone-based Samsung...

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ARM Guide to OpenCL

ARM Guide to OpenCL The ARM Guide to OpenCLprovides advice and information to OpenCL developers seeking to improve the performance and use of available hardware in platforms performing complex...

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ARM TechCon Developer Summit 2016

Date: 24-27 October 2016 Location: Santa Clara Convention Center, Santa Clara, USA TechCon 2016 is focused on uniting the embedded industry by connecting hardware and software professionals at one...

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London Unity Usergroup meetup with ARM

Date: 20 October 2016 Location: Google Campus, London, UK We will be attending LUUG58, the London Unity Usergroup meetup, to present Unity-based sessions on mobile graphics. Come and meet our...

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VRTGO 2016

Date: 9 November 2016 Location: Newcastle, UK ARM will be attending VRTGO, the annual Conference & Expo that explores the future of VR. We will be showing our latest VR demos – come and talk to...

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VRTGO Lab with ARM

VRTGO Labs is the first industry-led centre of excellence for VR in Europe – Join ARM on the 8th September at VRTGO Labs for talks and VR demos. Come back soon for further event and venue information!...

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CEDEC 2016

Date: 24-26 August 2016 Location: PACIFICO YOKOHAMA Conference center, Yokohama, Japan We will be attending CEDEC 2016,  held in Yokohama, Japan. This year we will be showing Ice Cave VR, along with...

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Mali Demo Tutorials

 Mali Demo tutorials Advanced Rendering techniques in Ice Cave Real-time GPU-driven ocean rendering ARM Mali demos: behind the pixels ARM Mali sample codes Presentation slides Advanced Rendering...

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Performance and Optimization Tutorials

Performance and optimization Optimize Your Mobile Game: ARM Tools OpenGL ES 3.1 & Android Extension Pack Best coding practices for Mobile Optimized rendering based on local Cubemaps Optimized...

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Game Engine Tutorials

Unity Achieving High Quality Mobile VR Enhancing Your Unity Mobile VR Enhancing your Unity Mobile Games Profiling Unity on Mobile Platforms Reflections using Local Cube Maps Optimizing Unity games for...

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Vulkan Sample Code: Hello Triangle

This Vulkan Sample Code introduces ‘Hello Triangle’, a basic Vulkan application that draws a simple triangle to the screen. There are a lot of concepts to internalize. The source for this sample can...

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Vulkan Sample Code: Rotating Texture

This Vulkan Sample Code introduces texturing and uniform buffers to build on the Hello Triangle sample. It also adds texturing, as well as rotating the quad using a uniform buffer. The source for this...

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Vulkan Sample Code: Multithreading

This Vulkan Sample Code uses Vulkan to draw a scene using multiple CPU threads. Spreading the rendering workload across multiple CPU threads can have huge benefits for complex applications. In this...

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Vulkan Sample Code: Compute Shaders

This Vulkan Sample Code gives an introduction to Compute Shaders. In Vulkan, Compute Shaders have first class support and give applications the ability to perform non-graphics related tasks on the...

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