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Unity

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Over 50% of developers use Unity® software to create games and applications across multiple platforms. From large publishers to indie studios, students and hobbyists,  Unity boasts a thriving community of over 1,000,000+ registered developers and an asset store with thousands of available assets.

ARM’s Ice Cave demo was built in Unity. It incorporates Enlighten Global Illumination, soft shadows, reflections, refractions and more. Here you can find out  how some of the techniques in Ice Cave and Ice Cave VR were achieved.



ARM guide for Unity developers

The ARM demo team has created ARM guide for Unity as a way of collating all of the tips and techniques learned during demo creation. It covers topics from Global illumination to VR and is intended for beginner to intermediate level developers.

Many of the techniques in the guide can be seen in action in our Ice Cave demo.

Dynamic soft shadows Unity Project

A complete project, created by the ARM demo team to demonstrate dynamic real-time shadows based on the use of static local cubemaps. The technique improves performance and quality when rendering shadows. This is especially relevant on mobile devices, as the use of available resources must be carefully balanced.

 Get the project from the Unity Asset Store
  Project readme



ARM Unity blogs and presentations


Unity and Mali Graphics Debugger
Learn how to build a Unity application with Mali Graphics Debugger support.

 Read the Connected Community blog

Ice Cave VR
How we used Unity’s VR features to create a VR version of our Ice Cave demo.

 Read the Connected Community blog

Enhance your Unity mobile games
Get the most out of Unity when developing for mobile.

  Watch the presentation

Reflections based on local cubemaps
Implement low-cost reflections with this Unity technique.

 Read the Connected Community blog

Stereo reflections in Unity
Stereo reflections improve the VR experience. Our blogs show you how!

 Read our Gear VR blog
 Read our Google Cardboard blog

Efficient mirroring from Gear VR
How to mirror your VR content to a second device.

 Read the Connected Community blog

The post Unity appeared first on Mali Developer Center.


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