Over 50% of developers use Unity® software to create games and applications across multiple platforms. From large publishers to indie studios, students and hobbyists, Unity boasts a thriving community of over 1,000,000+ registered developers and an asset store with thousands of available assets.
ARM’s Ice Cave demo was built in Unity. It incorporates Enlighten Global Illumination, soft shadows, reflections, refractions and more. Here you can find out how some of the techniques in Ice Cave and Ice Cave VR were achieved.
ARM guide for Unity developers
The ARM demo team has created ARM guide for Unity as a way of collating all of the tips and techniques learned during demo creation. It covers topics from Global illumination to VR and is intended for beginner to intermediate level developers.
Many of the techniques in the guide can be seen in action in our Ice Cave demo.
Dynamic soft shadows Unity Project
A complete project, created by the ARM demo team to demonstrate dynamic real-time shadows based on the use of static local cubemaps. The technique improves performance and quality when rendering shadows. This is especially relevant on mobile devices, as the use of available resources must be carefully balanced.
Get the project from the Unity Asset Store
Project readme

ARM Unity blogs and presentations

Unity and Mali Graphics Debugger
Learn how to build a Unity application with Mali Graphics Debugger support.

Ice Cave VR
How we used Unity’s VR features to create a VR version of our Ice Cave demo.

Enhance your Unity mobile games
Get the most out of Unity when developing for mobile.
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