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VRX Conference and expo 2016

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Date: 7-8 December 2016
Location: San Francisco, CA, USA


VRX 2016 Logo


We will be attending VRX 2016, an event bringing together the world’s leading VR content creators, commercial leaders and respected analysts & experts. Come and find us to experience our latest VR Enlighten demos and speak to our VR experts.

ARM’s Toby Grimshaw will be participating in a panel discussion on the second day of the conference, see below for details:

‘The building blocks for compelling VR experiences’  – 8th Dec
This session looks at which technical and experiential components are most important to consider when creating great VR experiences. Building games and content for VR brings challenges most developers have never considered. It really is a new medium that demands completely new ways of looking at design to ensure users get the best experience possible.

So what can be taken from existing game design approaches, and what needs to change? How are components such as audio, lighting, graphics, assets and movement affected when we move to immersive 3D and how does this impact the overall approach to creating games and experiences that work in VR?

Panelists include:
Guy Bendov, CEO, Sidekick VR
Mary Jesse, Chief Strategy Officer, VRstudios / VRcade
Toby Grimshaw, Director, Business Development, Enlighten BU, ARM
Senior executive, Qualcomm

Panel chaired by: Wanda Meloni, CEO/ Executive Director, M2 Advisory Group / Open Gaming Alliance

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