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Virtual Realities: How graphics standards are solving the challenges of VR

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Date: 30 November 2016
Location: London, UK


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We will be attending the next Khronos Group UK Chapter VR meetup. Come along to find out and discuss the challenges of rendering Virtual Reality content, and how Khronos’ graphics standards are enabling VR across millions of devices. The event is focused on the graphics rendering aspects of VR, and is intended to be of interest to both those using APIs like OpenGL ES and WebGL directly, as well as developers that use game engines to produce VR content that want to gain a better understanding of how this is achieved.

ARM will be showing our current VR demos running on ARM Mali GPUs. We will also be presenting two talks, see below for details:

‘Introduction to the challenges of VR’
Gemma Paris, Senior Manager, Developer Advocacy, ARM

‘Understanding Multiview’
Thomas Poulet, Graduate Software Engineer, ARM

Sign up for the Khronos UK Chapter Meetup Here

The post Virtual Realities: How graphics standards are solving the challenges of VR appeared first on Mali Developer Center.


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