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Unreal Engine 4 on ARM CPU and GPU Architecture

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An introduction to the latest advances, features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4.

Presented at GDC 2015 by:
Jesse Barker, Principal Software Engineer, ARM
Marius Bjorge, Staff Engineer, ARM
Niklas Smedberg, Senior Engine Programmer, Epic Games
Brad Grantham, OpenGL Developer, ARM
Graham Hazel, Senior Product Manager, Geomerics

The post Unreal Engine 4 on ARM CPU and GPU Architecture appeared first on Mali Developer Center.


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