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Starship Announces vTime Mobile Social Network

ARM partner Starship have announced vTime; the mobile social VR network. Using only a smartphone and a VR headset,  vTime™ allows users to meet and interact with people around the globe. Networking...

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PlayCanvas release ‘Casino’, an interactive experiment

ARM partner PlayCanvas have released Casino, an interactive experiment featuring a high resolution 3D environment built within the PlayCanvas Engine. Casino builds on the techniques developed by ARM...

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Unity Awards at Unite Boston

We are excited to be attending Unite Boston this year, it’s a great opportunity to meet developers and see the latest creations brought to life with Unity. We will be showing our latest demos and...

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Ludum Dare 33

Ludum Dare, the longest running and largest online accelerated game design competition (or Game Jam) has recently completed its 33rd Jam. Based on the theme ‘You are the monster’, hundreds of entries...

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VR for all

Virtual Reality is an important part of future mobile device development, with developers looking to device-agnostic Head-Mounted Displays (HMDs) as the best way of getting VR to as many mobile users...

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ARM TechCon 2015

Date:  10 – 12 November, 2015 Location: Santa Clara, USA As the chasm between hardware engineers and software developers yields to a more integrated and collaborative design environment, these...

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MGF Seattle

Date: 20 – 21 October, 2015 Location: Seattle, USA   As the chasm between hardware engineers and software developers yields to a more integrated and collaborative design environment, these communities...

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ARM Game Developer Day

Date: 3 December, 2015 Location: London, UK You need to pre-register to attend this event: We are pleased to let you know that due to popular demand, your ARM team in collaboration with TIGA, are...

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ARM Mali-470 GPU Offers Improved Efficiency and Experiences on Wearable and...

ARM Mali-470 GPU Offers Improved Efficiency and Experiences on Wearable and IoT Devices Cambridge, UK, Oct. 20, 2015 – ARM has released a new highly-efficient graphics processing unit (GPU) to enable...

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Free DS-5 Ultimate Edition in November

To celebrate ARM’s 25th birthday, we’re giving everybody the chance to try DS-5 Ultimate Edition again, for free.We’re confident that you’ll enjoy using the latest features of DS-5Go get your free...

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ARM Game Developer Day – Chengdu

Date: 16 December, 2015 Location: iTOWN Coffee, Building A, Chengdu Tianfu Software Park, China You need to pre-register to attend this event: Be part of the future of mobile game technology. Bring...

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VRTGO

Date: 12 November 2015 Location: Newcastle, UK ARM will be attending VRTGO, an annual Conference & Expo that explores the future of VR. We will be showing the VR version of our Ice Cave demo...

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大朋·中国首届VR游戏开发者大赛简介

时间:2015年12月15日 地点:上海市长宁区虹桥路1921号西郊宾馆会议中心四季厅(近虹许路) 大赛主页:http://www.deepoon.com/active/ 大朋·中国首届VR游戏开发者大赛简介 中国首届VR游戏开发者大赛由大朋VR主办,自2015年9月正式启动以来,已经聚集了上百家VR游戏开发者团队,首轮初选决出20强团队,届时其中6个最优开发者团队将晋级总决赛,现场路演。...

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Gaming with Android

What does Google have to do with Games? An overview on Android and what’s new in Android Lollipop for game developers with a bonus on Virtual Reality at the end! Presnted at ARM Game Developer Day...

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Demystifying 64-bit development on Android

How 64-bit support has changed Android, in particular ART and the way ART interacts with native code, and how these affect Application performance, size and execution. The presentation also attempts...

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WebGL Optimizations for Mobile

A guide to WebGL optimizations for mobile using the PlayCanvas Editor and ARM® Tools to provide an example use case. Presented at GDC 2014 by Lorenzo Dal Col, ARM Senior Software Engineer and Will...

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Unreal Engine 4 on ARM CPU and GPU Architecture

An introduction to the latest advances, features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the...

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Enhancing your Unity mobile games

This presentation shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms. These effects are not limited to Unity and can be relevant for...

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Using multiview rendering

Contents Introduction What is multiview rendering and why is it useful? Setting up a multiview framebuffer object Using multiview in shaders to render to several layers Rendering to different...

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Ocean Rendering with Fast Fourier Transform

Contents Introduction The Fast Fourier Transform for Ocean Waves Rendering Heightmap Efficiently with Continuous LOD Shading Ocean Water References This sample will show you how to efficiently...

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