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Displacement mapping with tessellation

Contents Introduction Optimizations Final remarks References This sample uses OpenGL ES 3.1 and the Android extension pack to perform displacement mapping with tessellation. The sample investigates...

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Procedural modelling with geometry shaders

Contents Introduction Isosurfaces Visulizing isosurfaces Texturing and shading Further reading References This sample uses OpenGL ES 3.1 and the Android extension pack to procedurally generate complex...

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Mobile World Congress 2016

Date: 22-25 February 2016 Location: Barcelona, Spain We will be attending Mobile World Congress 2016, the world’s largest gathering for the mobile industry. Visit our stand to experience our latest...

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OpenGL [ES] Optimizations

Performance is important for smooth gameplay and a good gaming experience. This talk goes over good programming practices and some OpenGL tricks that may allow you to increase your game’s fps and get...

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Game Developers Conference (GDC) 2016

Date: 14 – 18 March, 2016 Location: San Francisco, USA The Game Developers Conference® (GDC) The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game...

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Unity Vision VR/AR Summit

Date: 10-11 February 2016 Location: Hollywood, US We will be attending the Unity Vision VR/AR Summit,  a unique event focused on furthering the knowledge base of anyone developing virtual and/or...

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Vulkan

Vulkan™ is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and...

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OpenGL ES 3.X Developer Guide

Learn the key OpenGL ES 3.x API features and extensions, as well as best practises on how to optimize your OpenGL ES 3.x application for the ARM Mali architecture. .modalWindow-arm-opengl-es-3-x-guide...

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Mali Graphics Week

This year here at ARM, we want to run an even bigger Graphics week to support the developer community and the users of our ARM Mali GPU. Graphics week follows our GDC presence where there will be a...

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VRTGO Developer Day

Date: 3 March 2016 Location: Gateshead, UK ARM attended the VRTGO Developer Day, the first UK Developer Day for people working in VR. Demos at the event: Ice Cave VR, along with demos from our...

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Unite Shanghai 2016

Date: 11-12 April 2016 Location: Shanghai, China We will be at Unite Shanghai, hosted at the Jing An Shangri-La Venue from April 11-12, with a training day on April 10. We hope to see you there to...

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Game Dev Days 2016

Date: 8-9 April 2016 Location: Talinn, Estonia ARM will be at Game Dev Days 2016, bringing together the Estonian gaming scene and the world’s leading game development companies, at the Original Sokos...

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Global Archiact Jam 2016

Welcome to the jam. Are you ready to build something exciting for Cardboard or Gear VR? In partnership with ARM and Nibiru, Archiact are calling on people from all across the world, to see who can...

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DevGAMM Moscow 2016

Date: 12-13 May 2016 Location: Moscow, Russia We are attending DevGAMM! Moscow 2016, a conference for developers and publishers, at the Radisson Slavyanskaya Hotel and Business Centre, Moscow. Come...

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Moving to Vulkan : How to make your 3D graphics more explicit

Date: 26 May 2016 Location: Cambridge, UK ARM, with the Khronos UK Chapter, will be hosting the 3rd Vulkan Developer Event at our headquarters in Cambridge. A full day of technical sessions aims to...

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Brains Eden 2016

Date: 24-27 June 2016 Location: Anglia Ruskin University, Cambridge Brains Eden 2015  We are happy to be attending this year’s Brains Eden Gaming Festival at Anglia Ruskin University in Cambridge. The...

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Latest ARM Premium Mobile Technology to Drive Immersive Experiences

Latest ARM Premium Mobile Technology to Drive Immersive Experiences 30 May 2016 ARM premium IP will redefine virtual reality (VR) and augmented reality (AR) experiences on 2017 flagship mobile devices...

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Open Source Mali Bifrost GPU Kernel Drivers

The Android and Linux version of the Mali GPUs Device Driver provide low-level access to the Mali-G71 GPU. Some of these components are being made available under the GPLv2 licence. This page provides...

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Student record for Brains Eden 2016!

The UK’s largest student games festival, Brains Eden, held  June 24-27 at Anglia Ruskin University in Cambridge, has received a record number of registrations for 2016! Now in its eighth year, Brains...

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Vulkan Tutorials

Vulkan 101 Vulkan’s key features on ARM architecture Introduction to SPIR-V Shaders Using SPIR-V in practice with SPIRV-Cross Get your Engine ready for Vulkan on mobile Porting to Vulkan Find out more...

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