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Contents Introduction Optimizations Final remarks References This sample uses OpenGL ES 3.1 and the Android extension pack to perform displacement mapping with tessellation. The sample investigates...
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View ArticleMobile World Congress 2016
Date: 22-25 February 2016 Location: Barcelona, Spain We will be attending Mobile World Congress 2016, the world’s largest gathering for the mobile industry. Visit our stand to experience our latest...
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Performance is important for smooth gameplay and a good gaming experience. This talk goes over good programming practices and some OpenGL tricks that may allow you to increase your game’s fps and get...
View ArticleGame Developers Conference (GDC) 2016
Date: 14 – 18 March, 2016 Location: San Francisco, USA The Game Developers Conference® (GDC) The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game...
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Date: 10-11 February 2016 Location: Hollywood, US We will be attending the Unity Vision VR/AR Summit, a unique event focused on furthering the knowledge base of anyone developing virtual and/or...
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View ArticleOpenGL ES 3.X Developer Guide
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This year here at ARM, we want to run an even bigger Graphics week to support the developer community and the users of our ARM Mali GPU. Graphics week follows our GDC presence where there will be a...
View ArticleVRTGO Developer Day
Date: 3 March 2016 Location: Gateshead, UK ARM attended the VRTGO Developer Day, the first UK Developer Day for people working in VR. Demos at the event: Ice Cave VR, along with demos from our...
View ArticleUnite Shanghai 2016
Date: 11-12 April 2016 Location: Shanghai, China We will be at Unite Shanghai, hosted at the Jing An Shangri-La Venue from April 11-12, with a training day on April 10. We hope to see you there to...
View ArticleGame Dev Days 2016
Date: 8-9 April 2016 Location: Talinn, Estonia ARM will be at Game Dev Days 2016, bringing together the Estonian gaming scene and the world’s leading game development companies, at the Original Sokos...
View ArticleGlobal Archiact Jam 2016
Welcome to the jam. Are you ready to build something exciting for Cardboard or Gear VR? In partnership with ARM and Nibiru, Archiact are calling on people from all across the world, to see who can...
View ArticleDevGAMM Moscow 2016
Date: 12-13 May 2016 Location: Moscow, Russia We are attending DevGAMM! Moscow 2016, a conference for developers and publishers, at the Radisson Slavyanskaya Hotel and Business Centre, Moscow. Come...
View ArticleMoving to Vulkan : How to make your 3D graphics more explicit
Date: 26 May 2016 Location: Cambridge, UK ARM, with the Khronos UK Chapter, will be hosting the 3rd Vulkan Developer Event at our headquarters in Cambridge. A full day of technical sessions aims to...
View ArticleBrains Eden 2016
Date: 24-27 June 2016 Location: Anglia Ruskin University, Cambridge Brains Eden 2015 We are happy to be attending this year’s Brains Eden Gaming Festival at Anglia Ruskin University in Cambridge. The...
View ArticleLatest ARM Premium Mobile Technology to Drive Immersive Experiences
Latest ARM Premium Mobile Technology to Drive Immersive Experiences 30 May 2016 ARM premium IP will redefine virtual reality (VR) and augmented reality (AR) experiences on 2017 flagship mobile devices...
View ArticleOpen Source Mali Bifrost GPU Kernel Drivers
The Android and Linux version of the Mali GPUs Device Driver provide low-level access to the Mali-G71 GPU. Some of these components are being made available under the GPLv2 licence. This page provides...
View ArticleStudent record for Brains Eden 2016!
The UK’s largest student games festival, Brains Eden, held June 24-27 at Anglia Ruskin University in Cambridge, has received a record number of registrations for 2016! Now in its eighth year, Brains...
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Vulkan 101 Vulkan’s key features on ARM architecture Introduction to SPIR-V Shaders Using SPIR-V in practice with SPIRV-Cross Get your Engine ready for Vulkan on mobile Porting to Vulkan Find out more...
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