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Moving to Vulkan : How to make your 3D graphics more explicit

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Date: 26 May 2016
Location: Cambridge, UK



ARM, with the Khronos UK Chapter, will be hosting the 3rd Vulkan Developer Event at our headquarters in Cambridge.

A full day of technical sessions aims to provide 3D developers with everything they need to come up to speed on Vulkan and to forge ahead and explore how to use Vulkan in their engines and applications. See the provisional agenda for more details.

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs. Khronos launched the Vulkan 1.0 specification on February 16th, 2016 and Khronos members released Vulkan drivers and SDKs on the same day. For more information visit Khronos.org/Vulkan

PRIOR KNOWLEDGE: The sessions are aimed at 3D graphics developers who have hands-on
experience of programming with API’s such as OpenGL, OpenGL ES, Direct3D and Metal.

Attend in person

Join the meetup to register and become part of the Khronos UK chapter to confirm your attendance
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Register to attend in person

Attend online

Register your details to receive access
to our live webcast of the sessions
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Register to attend online

Provisional Agenda:

TimeSession and speaker
09:00
10:00
Registration, demos, Q&A clinics, networking and coffee
10:00
10:30
Welcome and Khronos Developer Day Introduction
Alon Or-bach, Samsung
10:30
11:00
Vulkan 101
Tom Olson, ARM
11:00
11.30
Command buffers
Michael Worcester, Imagination
11:30
12:15
SPIR-V and GLSL, SPIR-V Cross Tool
Neil Hickey & Hans-Kristian Arntzen, ARM
12:15
13:15
Lunch Break and demos, Q&A clinics & networking
13:15
13:45
Vertex Fetch and resource descriptors
Jesse Barker, ARM
13:45
14:15
Render passes
Andrew Garrard, Samsung
14:15
14:45
Synchronisation
Tobias Hector, Imagination
14:45
15:00
Coffee Break, demos, Q&A clinics and networking
15:00
15:30
Swapchains
Alon Or-bach, Samsung
15:30
16:00
Simultaneous Graphics & Compute
Chris Hebert, NVIDIA
16:00
16:30
Porting apps to Vulkan
Marius Bjorge, ARM
16:30
17:30
Panel discussion - Topic TBA
17:30Coach to Cambridge Beer Festival / Cambridge Station

The post Moving to Vulkan : How to make your 3D graphics more explicit appeared first on Mali Developer Center.


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