Date: 26 May 2016
Location: Cambridge, UK
ARM, with the Khronos UK Chapter, will be hosting the 3rd Vulkan Developer Event at our headquarters in Cambridge.
A full day of technical sessions aims to provide 3D developers with everything they need to come up to speed on Vulkan and to forge ahead and explore how to use Vulkan in their engines and applications. See the provisional agenda for more details.
Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs. Khronos launched the Vulkan 1.0 specification on February 16th, 2016 and Khronos members released Vulkan drivers and SDKs on the same day. For more information visit Khronos.org/Vulkan
PRIOR KNOWLEDGE: The sessions are aimed at 3D graphics developers who have hands-on
experience of programming with API’s such as OpenGL, OpenGL ES, Direct3D and Metal.
Time | Session and speaker |
---|---|
09:00 10:00 | Registration, demos, Q&A clinics, networking and coffee |
10:00 10:30 | Welcome and Khronos Developer Day Introduction Alon Or-bach, Samsung |
10:30 11:00 | Vulkan 101 Tom Olson, ARM |
11:00 11.30 | Command buffers Michael Worcester, Imagination |
11:30 12:15 | SPIR-V and GLSL, SPIR-V Cross Tool Neil Hickey & Hans-Kristian Arntzen, ARM |
12:15 13:15 | Lunch Break and demos, Q&A clinics & networking |
13:15 13:45 | Vertex Fetch and resource descriptors Jesse Barker, ARM |
13:45 14:15 | Render passes Andrew Garrard, Samsung |
14:15 14:45 | Synchronisation Tobias Hector, Imagination |
14:45 15:00 | Coffee Break, demos, Q&A clinics and networking |
15:00 15:30 | Swapchains Alon Or-bach, Samsung |
15:30 16:00 | Simultaneous Graphics & Compute Chris Hebert, NVIDIA |
16:00 16:30 | Porting apps to Vulkan Marius Bjorge, ARM |
16:30 17:30 | Panel discussion - Topic TBA |
17:30 | Coach to Cambridge Beer Festival / Cambridge Station |
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