Date: 12-13 May 2016
Location: Moscow, Russia
We are attending DevGAMM! Moscow 2016, a conference for developers and publishers, at the Radisson Slavyanskaya Hotel and Business Centre, Moscow.
Come and experience our Ice Cave VR demo, talk to us about optimizing your games for ARM Mali GPUs, and listen to our talk on rendering techniques for Mobile VR.
ARM talks:
Optimized Rendering Techniques for Mobile VR – 13 May, 15:00, Orange Hall
VR rendering pushes the hardware to the limits and rendering shadows and reflections in VR is challenging. The talk presents highly optimized rendering techniques for shadows and reflections in mobile VR and considers the importance of rendering stereo reflections in VR. The speaker demonstrates how to implement stereo reflections in Unity.
Presented by:
Roberto Lopez Mendez, Senior Software Engineer, ARM.
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