Date: 14 – 18 March, 2016
Location: San Francisco, USA

The Game Developers Conference® (GDC) The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, smartphone, tablet, mobile, and online games.
The GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
Sponsored Sessions:
Wednesday
Vulkan on Mobile with Unreal Engine 4 Case Study – Weds. 9:30am; West Hall, Room 3022
Partner collaboration: EpicGames and ARM
The talk covers how to prepare your graphics engine for Vulkan, outlining Vulkan’s high-performance graphics and compute interface implementation and benefits for mobile platforms. It also showcases the performance benefits achieved in Unreal Engine 4 by using Vulkan, enabling Unreal Engine developers to bring higher quality graphics to mobile platforms.
The talk will also cover the ARM CPU & GPU latest features and architecture and the add-on features that Vulkan provides to increase overall system performance and power efficiency.
Making light work of dynamic large worlds – Weds. 2pm; West Hall, Room 2000
Partner collaboration: Ninja Theory and ARM Geomerics
The current generation of games platforms has introduced beautiful, real-time rendering of environments where the player can roam freely through forests, canyons and vast, open terrain. Running such worlds at acceptable framerates has required new innovations. Dynamically streaming worlds with large draw distances and new types of geometry such as procedural terrain are examples of these. Yet combining believable global illumination with dynamic effects such as time of day remains a considerable challenge.
Discover how Enlighten addresses this challenge and hear first-hand how it is helping one particular studio, Ninja Theory, achieve a stunning vision for their upcoming title: Hellblade.
Thursday
Achieving High Quality Mobile VR Games – Thurs. 10:00am; West Hall, Room 3022
Partner collaboration: Unity, nDreams and ARM
The talk will discuss how high-quality VR graphics can be achieved on mobile devices by using Unity’s native VR support. It will identify many of the challenges surrounding developing for mobile platforms and will explore how best to overcome them.
The presentation will follow with a case study from nDreams showcasing the issues they faced when developing Unity-based mobile VR titles including their top rated “Perfect Beach” experience on Oculus GearVR. It will also outline how they identified the causes of their issues and how to address them.
Finally, the talk will cover what we might expect to see in the future of mobile VR.
Optimize your Mobile Games with Practical Case Studies – Thurs. 2pm; West Hall, Room 2000
by Roberto Lopez Mendez, Senior Software Engineer, ARM; Angelo Theodorou, Senior Software Engineer, ARM; Tony Prosser, Realtime UK; Carl Calleweart, Unity
This talk introduces you to the ARM tools and skills needed to profile and debug your application, and the optimization techniques and best practices to achieve high frame rates with high quality 3D graphics on mobile platforms.
The session also uses practical case studies to illustrate how the application bottlenecks were detected and the optimizations implemented to overcome the challenges.
In the ARM booth (#1624)
Discover the ecosystem that will turn your dream game into a reality on mobile at GDC booth #1624. Enjoy the ARM demos and sit for an exclusive talk in our lecture theatre from our Partners and ARM covering a range of topics that will help developers push the boundaries of mobile graphics.
Joining us at the ARM booth will be a whole host of our partners:
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