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Unity Vision VR/AR Summit

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Date: 10-11 February 2016
Location: Hollywood, US


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We will be attending the Unity Vision VR/AR Summit,  a unique event focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content. Look out for our booth, talk to our VR experts and experience some of our latest demos!

We will also be presenting a talk at the event:

Achieving High Quality Mobile VR Games

This talk will discuss how high-quality VR graphics can be achieved on mobile devices by using Unity’s native VR support, showcasing the experience of porting ARM’s Ice Cave demo to Samsung Gear VR. It will also cover highly optimized rendering techniques for shadows, refraction and reflections based on local cubemaps, as well as how to render stereo reflections to achieve high quality reflections in VR.

Roberto Mendez Lopez, Senior Engineer, ARM
Carl Calleweart, Global Leader of Evangelism, Unity

Date: Feb 11
Time: 4-4.30pm
Location: Breakout 3


Find out more:

Vision Summit 2016
Visit the official Unity Vision Summit website

Porting Ice Cave to VR
The creation of Ice Cave VR: an ARM Connected Community Blog

Unity/game development tutorials
Tutorials from ARM and our partners

The post Unity Vision VR/AR Summit appeared first on Mali Developer Center.


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